This tutorial from Simon Fiedler shows you how to create high detailed fractures in Houdini using a technique called pre fracture transform. It creates fractures without the typical straight voronoi edges and nice surface detail on the inside faces.
Jason Schleifer demonstrates a simple technique to create deforming animation controls for the mouse character used in Nimble Collective’s Animal Facts #271 short film. Using a series of deformers in Maya, animators can have an interface that doesn’t distract with curves getting in their way. part 2:
3D Artist Ann Uzhovska Shows How to Create Dynamic Normals setup in Maya That Reacts to a Character Rig.