This tutorial from Simon Fiedler shows you how to create high detailed fractures in Houdini using a technique called pre fracture transform. It creates fractures without the typical straight voronoi edges and nice surface detail on the inside faces.
Jason Schleifer demonstrates a simple technique to create deforming animation controls for the mouse character used in Nimble Collective’s Animal Facts #271 short film. Using a series of deformers in Maya, animators can have an interface that doesn’t distract with curves getting in their way. part 2:
Advanced CG Resources: Entagma is a collection of resources (tutorials, example scenes, tech notes) that will help you acquire advanced skills in computer graphics. While working on commercial projects we often face unusual tasks that require unconventional techniques to get those jobs done. On Entagma we’d like to share the techniques we’ve been nerding out […]
MtoA 3.0.0 now supports Alembic natively. Used in combination with the new Operator nodes, it allows for complex workflows and advanced pipelines.
Assigning Random Colors to Primitives
BUILD A WHEEL RIG IN MAYA THE PROPER WAY USING WORLD VECTORS
Experimenting with Volume Displacement techniques with the Arnold renderer in Maya And: https://www.leegriggs.com/abstract-render
Yeti Tutorial By Gabriela Salmeron