Deforming Control Geometry

Jason Schleifer demonstrates a simple technique to create deforming animation controls for the mouse character used in Nimble Collective’s Animal Facts #271 short film. Using a series of deformers in Maya, animators can have an interface that doesn’t distract with curves getting in their way. part 2:  

Pixar’s USD-Based Pipeline

Slideshow that demonstrates the use of USD in Pixar’s pipeline using a mix of proprietary and commercially available solutions Also:   This is a subset of Pixar’s Keynote at GTC, shown in full at:   And here is a look at USD’s composition features in action over set dressing and other production workflows across […]